Game Review: Batman – Arkham City

As a big fan of Arkham Asylum, I was looking forward to Rocksteady Studios’ follow-up effort Batman: Arkham City. After playing through it once (so far), I must say it definitely lives up to the hype. Graphics, atmosphere, controls, story; all are spot on. You really do feel like you’re controlling the Dark Knight and have all of his gizmos and gadgets at your disposal. The melee combat is damn near perfect, but in some battles it can get a little overwhelming. That’s a minor complaint however. Once you get used to the “quick attack” controls you’ll be fending off wave of thugs while flinging batarangs and using the grappling hook to yank a gun away in one smooth, violent orchestra.

The story picks up where the previous game left off, but now with an entire area of Gotham City serving as the prison. The game does an excellent job of integrating Batman’s other villains into the ongoing story. After the opening, you have the freedom to explore the city though you’re highly encouraged to follow along the path. I will say however that, even though the main story is pretty linear, I never felt locked into it so much that I didnt’ want to explore the side missions.

After the main story, there are also challenge maps and other extras that will keep your attention. Add in the Nightwing and Catwoman add-on packs and you’ve got a lot of content — and it’s all enjoyable.

THE GOOD: Story, graphics, controls. The hyperbole is true; this is quite possibly one of the best comic book video games ever made (until the next one, hopefully).

THE BAD: It’s simply too short. I was chugging along comfortably and then poof, suddenly it was over. I won’t spoil it, but the last boss was a little unexpected and didn’t really feel like a final boss battle. At least, not the way a giant, monstrous Joker does.

Review: iPhone 4S


This should be a no-brainer. The iPhone 4S rocks, and I don’t care what all of the diehard Apple fans that wanted an iPhone 5 say. Now, I must confess that this is the first Apple product I’ve ever bought. I’ve been a holdout simply because of price, necessity and the fact that I refuse to give in to hype and buy into Apple’s brand identity as the only reason to buy its products.

I’ve been locked into a blood oath with Sprint for as long as I can remember, so until they carried the iPhone I just figured I’d never get one. I’ve had a Samsung Intercept for about 8 months, the second Android phone I owned. Both of those phones gave me nothing but trouble. Granted, they were the John Huntsman of Android phones, but I still expected them to work OK as smart phones. And while we’re all spoiled by the amazing things are phones can do and probably expect too much from them, I was disappointed in both of them.

So, when Apple announced at the iPhone 4S event that Sprint was going to have them — I ordered one on the first available day.

Everything was a breeze right out of the box. Now, this is nothing new to current iPhone 4 owners but I was blown away. Photos, apps, navigation, the really impressive camera; everything just works. Even on Sprint’s 3G network it is super fast, a testament to the internal architecture of Apple’s product. I now realize that the slowness of my Android unit was more the phone model and not Sprint.

So, needless to say I’m now an iPhone convert and will most likely never go back. I’m sure there will be HTC and Samsung devices that will be technically better for a time, but the iPhone seems to make the most sense to me at this point.

I see an iPad in my future.

NOTE: The photo of my iPhone box was the last act of my Samsung Intercept. So long old friend.